Windblown – (2025)
- Generalist
Unity • Photon Quantum ECS • Multiplayer
A frantic top-down action roguelike with co-op by Motion Twin. I started on Windblown when it was already in early access and I worked on it up to the 1.0 release. My role was a jack of all trades: I stepped in wherever I could to alleviate pressure and keep the development efficient and fast. I kept pace with the fast iteration cycles after each update. Each day, bugs had to be fixed without compromising the end of day build’s stability.
- Meta progression systems
- Additional logic for cinematics
- Code maintenance to adapt to new needs
- Hard to fix bugs (ECS or Multiplayer)






Heaps • Haxe • Multiplayer


Godot


